I uploaded this video to YouTube on January 31, 2017. I'm adding this video in its original MP4 format to Archive.org for archival purposes.
O-Jello By Clyde Perkins (Perkins Engineering) Arcadian 2, no. 5 (March 24, 1980): 38,41. Best of Arcadian, 1980 Tape
O-Jello is a BASIC game by Clyde Perkins for the Bally Arcade/Astrocade. The Bally BASIC version originally appeared in Arcadian 2, no. 5 (March 24, 1980): 38,41. The "AstroBASIC" version was released on the Best of Arcadian, 1980 tape. O-Jello is a home conversion of Othello, the reversi game. This video was recorded on January 26, 2017 using a Canon Powershot SX60 HS pointed at a Toshiba 14AF45 14" CRT TV.
From the Arcadian newsletter:
O-Jello by Clyde Perkins is a version of Othello. The object is to capture and retain as many spaces as possible using the rules of Othello. Your play is to capture as many of the opponent's pieces as possible - this converts them to your pieces (of course it works the other way, too). You do this by placing a piece (with the hand controller) joystick) in a spot adjacent to the opponent's, where his is now sandwiched between two you yours - press the trigger.
The instructions from Best of Arcadian - 1980 are slightly different:
1 or 2 Players. The object is to capture and retain as many spaces as possible using the rules of Othello. You can capture a space if it is occupied by your opponent, and you can sandwich him between your existing spaces and the new one. Pull the Trigger to register the move. You will see the computer checking all possible moves when it is Up, in the 1 player mode.
O-Jello was covered in Bally Alley Astrocast, Episode 7 - Dog Patch and O-Jello (February 1, 2017):
These are the O-Jello rules that Clyde Perkins placed before and after the Bally BASIC. Also included in a summary of how the program works. Clyde sent this tape to Bob Fabris of the Arcadian newsletter (for printing the BASIC listing) and to Steve Wilson in Cleveland, Ohio (for review of the game). The rules credit Peter Maggs article in Byte for inspiration of the game. [Maggs, Peter B. Programming Strategies in the Game of Reversi, Byte, Nov. 1979, 66-79.]: